I tried playing it while holding the console, playing it laying down, playing it on the desk - but it just never felt comfortable to play. I understand that this game was originally made for PC and iOS and is designed around that functionality, but it unfortunately didn’t translate well to the Nintendo Switch controls. But there is one aspect of the game I did find thoroughly annoying, - the touch screen. There’s not much that I can talk about in terms of gameplay since it’s a straightforward puzzle game. That being said, the mansion itself was a blast to explore and I was always excited to see what was in the next room. The main reason for this is that the game relies on readable notes instead of visual storytelling, which can get confusing if you don’t find all the notes. I sometimes struggled to find the motivation to continue because I didn’t really seem to have an aim or a goal. However, The Eyes of Ara lacked the compelling narrative that the other two games had. Personally, I have a soft spot for these exploration puzzle games like Myst and The Witness. Once you make it inside the mansion, you are left to explore and solve its mysteries. The only hints you get are about how to play the game and control your character. The opening segment sort of acts like a tutorial, even though the game doesn’t guide you at all. As you progress you stumble upon an abandoned mansion/castle and find a way inside. The Eyes of Ara starts off with our unnamed and silent protagonist traveling to a mysterious land. But how does this game hold up on Nintendo‘s very own handheld console? Let’s find out! Wow! What a Mansion! It’s a point and click adventure game like Myst, and has been out on iOS and PC for some time now. Thanks to 100 Stones Interactive, I was provided with a free copy of The Eyes of Ara for the Nintendo Switch.
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